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 Post subject: Re: Terrain Rules
PostPosted: Sun Jun 06, 2010 7:32 pm 
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yosefbender wrote:
It would be nice if you could say things like were are testing: a river through the middle of the tile, a hill that is 9 by 9 etc . This way we can start building the terrain pieces in preparation for them coming into the game



Yes I would like to know what is in the works as well. I understand that it may be difficult to release info because some stuff may not make it to release. But if there is stuff that will for sure make it, it would be nice to be able to prepare.

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 Post subject: Re: Terrain Rules
PostPosted: Sun Jun 06, 2010 8:39 pm 
Bleeding Edge Knight
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I'm a patient man. I can wait for the announcements as long as I get my monthly fix...

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 11:41 am 
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im positive it will come out this week :lol:
but some previews would be nicer, specially for terrains

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 11:51 am 
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I have been thinking about this all weekend. It could only serve to make this game even better. I want to be able to demo them this weekend :D

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 11:54 am 
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as soon as it come out, practice game to test :lol: :lol:

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 12:32 pm 
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oh, that is where all my free time goes at work... the practice field!

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 12:41 pm 
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playing exillis at work? careful of the boss :roll:

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 12:48 pm 
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iPhone is your friend. ;) I work in IT and I spend a good deal of time in my lab building PCs or fixing them so when its time to image a few of them with a new OS I go to battle!

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 Post subject: Re: Terrain Rules
PostPosted: Mon Jun 07, 2010 1:22 pm 
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mordith wrote:
iPhone is your friend. ;) I work in IT and I spend a good deal of time in my lab building PCs or fixing them so when its time to image a few of them with a new OS I go to battle!




Jealous....

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 Post subject: Re: Terrain Rules
PostPosted: Tue Aug 10, 2010 12:19 am 

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What I would love to see is code added so that players could do a siege battle. Down the road of course. Since the software is running it and being initiative based the games would be extremely fun. I think the ability to do multiplayer battles would be the key here. Habe players able to asign units to a group muster. That would give a lot of new players the ability to pick up just a couple units and join in a large game.
There could be a special tile set released to go with a castle wall and gate. siege equipment for defenders and attackers. With the speed the game can be played a massive multi-table event could be pretty feasible.
Carl

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 Post subject: Re: Terrain Rules
PostPosted: Tue Aug 10, 2010 2:36 am 
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I know it is their desire to to have walls and more complex structures, but the programming complexity is going to put that project further back down the road than trying to figure out how to use the obstacles and hills in creative ways to get a simulation of another terrain piece.

With the obstacles you could still move through the piece diagonally so you need two rows of obstacles to make a complete barrier.

I think the hills still need some code work as they should offer enormous protection to missile fire if players aren't either side of the hill tile, I am still getting some pretty amazing shots over the hill.

Hill and Lake combination seems to work well.

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 Post subject: Re: Terrain Rules
PostPosted: Tue Aug 10, 2010 2:39 am 
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yes but even a smal 3*3 fortified camp could be awsome :D

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 Post subject: Re: Terrain Rules
PostPosted: Thu Nov 11, 2010 8:45 pm 
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I'm a fan of the Defensive Fortifications concept.
- Earthworks
- Defensive Stakes
- Shield Walls
- Rivers of Burning Tar! :roll:

I suppose you get the idea.

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 Post subject: Re: Terrain Rules
PostPosted: Thu Dec 09, 2010 12:06 pm 

Joined: Wed Dec 08, 2010 12:59 pm
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Is there a detailed primer somewhere on all the currently available terrain?

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 Post subject: Re: Terrain Rules
PostPosted: Thu Dec 09, 2010 12:08 pm 
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on the wiki

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 Post subject: Re: Terrain Rules
PostPosted: Thu Dec 09, 2010 12:34 pm 

Joined: Wed Dec 08, 2010 12:59 pm
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Thanks! I think I need to start checking the Wiki before I post stuff! :D

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