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 Post subject: online league week 2 battle report
PostPosted: Sun Sep 05, 2010 1:01 pm 
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"Get out of these armors you pigheads! do you think bandits are dressed with high quality armors?" Elam Iah yelled at the billmen who were supposed to accompany him. He silently hoped they will still have enough sense to keep some armor on, since the reports of the scouts didn't sound well. The bodyguard of the lady were nephilims, and those always hit hard.

But he knew where to hit. There was a small valley, and he knew the local lord's army needed to walk a lot before reaching him. They will be weary and his men (and woman, since they found a common wench who would make a perfect proxi of a high lady) will be fresh, waiting for the battle.

His plan was foolproof: his troops will be waiting for the coming of the arrogant lordling's army while his mangonel, longbowmen and arbalestiers will rain hell on anyone coming too close. He decided to check one last time on the wench's bodyguard, some spearmen who faught well last night. On the way he saw some monks chanting. These was bloody idiot, but the men liked it. As if an angel was going to pray. Elam let out a "groumph" of disdain.

"You, you and you!" he yeled when he was in hearing range of the green tent of the women "I want you to protect that woman! Once we take care of these idiots, only them you'll escort her to the rendez vous point". "Sir! Yes! Sir!" Well, maybe they were only men, but at least they seem to obey well.

A few hours later.....

"Okay, everyone ready, here they come!". The Mangonel launched the numerous rocks of its first volley. He saw the lordling's men scatter, running for their lives. "Pff! A small rock and they wet their trousers! Come on, my warriors! Lets make a feast for crows!" The lordlings men were exausted when hey finally arrived at melee distance. And if the reports were right, the mangonel and the longbowmen had done their job well, only a few men were still alive.

"Chaaaaaaaaaaaaaaaaaaaaaarge!" This wasn't a battle, it was a butcher's workshop. Suddenly, he saw a man fly. "Weird, Tom never had wings. What's th..." When he turned his head, he saw why the man stopped his sentence: a sword stroke had taken hal his head off and a huge black form grinning over the corpse. The nephilims had arrived and it looked like they were here to stay.

"152 men! How can 6 nephilms take care of 152 men!" Elam Iah still didn't beleve the reports. They had won the day but had sufered heavy casualties. At least he had taken care of the lord's daughter and what seemed like his son, while the wench was delivered in perfect condition as agreed, but these nephilims had taken their toll on his forces. "Find me a messenger! I have a feeling we will need to fight again soon and i need reinforcements. Hopefully, the baron will have some men for me." It looks like this was going to be a long and bothersome campaign.

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 Post subject: Re: online league week 2 battle report
PostPosted: Mon Sep 06, 2010 4:26 am 
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sound like you had fun and can't wait to play you in the future.

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 Post subject: Re: online league week 2 battle report yosef vs sun Tuz
PostPosted: Mon Sep 06, 2010 4:33 am 
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Yosef foeces
Muster game 2 Yosef Bender (remade)


7penalty points
690 base points
697 points

Lv 15 Lancaster Baron (+ 5 levels for the shrine of power bonus)
8 lv 10 his elite spearmen
My beloved daughter lv2 Marrenne
8 lv 10 swordmen
Daughter Decoy 1 lv2 Marrenne
10 lv 5 yimps
8 lv 10 longbowmwn
Daughter Decoy 2 lv2 Marrenne
7 lv 10 Billmen
7 lv 10 peasants
4 lv 5 FC (those impetuous French)


Michael's (Sun Tzu) Muster total = 679 with 20 penalty points.
1 lv 5 mangonel
1 lv 5 mangonel
lv 10 Dismounted banneret Hartford Baron (7 Spearman)
4 LV 5 Hobelars
8 lv 5 Bilman
LV 10 Decurion (8 LV 5 Swordsman)
8 Lv 5 Domincani
8 lv 5 Longbowman
8 lv 6 Peasants

Seeing the Banners of Hereford Baron, he defended the Crown of England I had challenged the Crown of , this brought up old wounds. I knew this was a master strategist *, that I was facing one who had studied the art of war, and was known in many lands as a war master of gencon (although I never understood what that meant).
I knew also that he had suffered defeat in a recent battle which would cause him to sharpen his skills all the more.

I did not want yield my beloved daughter, so I the Baron of Lancaster constructed a ruse, finding two girls that looked like my daughter I set them up as decoys. This way my enemy would divide his resources by two thirds, and hurts chances of survival increased. In the night my archers, heavy Calvary, loyal peasants, and my slef with my elite unit in Spearman, stealthily made our way to a forward position commanding a hill protected by both forests and a large obstacle.

My strategy was to take out his daughter before she began her journey, but the master strategist had her position so full of units, so my fire was immediately spread out across so many targets that the little girl escaped my bowman. Contrary to all the battle strategies I had foreseen from my enemy the brilliant strategist had concentrated all of his forces around his daughter creating a protective ring, instead of moving she remained nested in a safe zone.

My daughter and her two decoys were relatively unopposed and began to make the long journey across the land. Then to my dismay those impetuous French knights charged off into the most well defended position, and though they fought nobly in their foolhardy courage they were cut down and failed to achieve any strategic advantage. This master of battles, this Baron whose name shall not be forgotten, crafty little daughter knew the ancient magic and billows over wind, followed by fireballs, followed by artillery fire, rain down on my bowmen and my elite corps, till I saw the last lone bowman running down the hill in sheer madness.

He had removed the only threat to his daughter so she began her journey to the other end of the field. One of my decoy units with Billmen broke off the company and made its way to the place has daughter would arrive, the Hereford Baron seeing the threat dispatched a unit of peasants and a unit of Billman to remove that threat, I was able to soften them up a bit with some fireballs, and my Billman courageously fought off both units until they fled, sadly losing ther decoy on the battlefield but at that time you are ready concentrated his fire to the other two women. The Billman then safely retreated to the far corner protected by the rocks exhausted and resting in a slim chance that they might survive long enough to remove his daughter.

Meanwhile the battle on his front was gruesome my men fought with great courage, I slandered, I rebuked his leadership, and encouraged by men, even though volley fire raining down on them even in the midst of battling his own troops, . I was losing the battlefield, man by man being whittled down, but at last our courage held and there's failed, his units began to flee and I pursued, my own daughter brave soul that she is, join the battle with her swordsman, knowing one stroke of the sword and she would have been slain and all we fought for would have been lost in a stroke. Her courage and her men's courage pushed back pushed back, until at last she was able to stand in the appointed place. She had arrived and was safe which gave great strength to my soul.

Only two men stood beside me, with a battlefield strewn other bodies of my once brave warriors. Then the most awful rain of arrows, and artillery fire fell down upon our heads, we had survived six hand-to-hand combat encounters, we were exhausted beyond exhaustion, but somehow the powers of the shrine which were not felt at first but grew steadily in the heat of battle with every sword stroke I seem to be made impervious of the blows and wounds that my body carried, no mortal could survive the onslaught all now were dead around me and still my enemy rained upon my head volly after volley, somehow I stood my ground, and although the white flag, was there whenever I issued an order, both my daughter being saved and within me was a courage beyond courage that made me hold my ground,ahh the shrine of power deep magic was clear, defeat was not the option I chose, with grim resolve I fought on a lone warrior filled with battle lust.

His daughter had made it to the end of the battlefield but somehow great confusion** was upon her thinking she was able to fire on the Billman from a safe distance, she found herself ambushed by my Billman who quickly ended her life with the last of her gremlins (yimps) fleeing.

Somehow I had won the day the shrine had proved far more powerful than I could've ever imagined, I stand here today telling this deed that shall be sung song for many generations, I tell you in defeat you can find courage, in hopelessness you can find hope. I will live long to fight again.


*I really enjoyed playing Sun Tuz and learned an enormous amount about effectively using units through watching him play. And clearly had it been a standard game he would have won. It was more bizarre luck that I achieved the objectives, but I'm not complaining I'll take luck where my skills failed .

** The team viewer was lagging so far behind that Sun tuz was giving me his orders, somehow as he moved his daughter and yimps ( very effectively I might say as he backed them up and use their fireballs to try to stop my daughter at the endgame) but then when she returned to going to the finish point somehow the models on his proxy board were off, actually throughout the game there were several corrections that had to be made. Anyway he thought he was a further square away so was very surprised when my Billman were able to attack. I'm not sure if there's a better program that can be used but will not create this delay, but even if there is not it is suggested that the both players do often bored checks to make sure the models on their board correspond with the units in the game.

I really enjoyed playing Sun Tuz (Michael) and learned an enormous amount about effectively using units through watching him play. And clearly had it been a standard game he would have won. It was more bizarre luck that I achieved the objectives, but I'm not complaining I'll take luck where my skills failed . And to this day I have never seen a Baneret take more abuse and still survive it was beyond belief. I guess if your daughter lives you're a lucky man.

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Last edited by yosefbender on Mon Sep 06, 2010 4:42 am, edited 1 time in total.

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 Post subject: Re: online league week 2 battle report
PostPosted: Mon Sep 06, 2010 4:41 am 
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on a strategic note, agains sun tzu i would have lost too.

in this scenario, i decided to play strong defence. when bergerfett arrived within shooting and melee distance, his units were exausted, causing unbalanced melees

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 Post subject: Re: online league week 2 battle report
PostPosted: Mon Sep 06, 2010 4:45 am 

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Very nice trick with the decoys! Wish I would have thought of that.

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 1:26 pm 
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it helped as he concentrated a lot of fire on the yimps unit thinking that was the one that had the right lady

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 1:31 pm 
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Is it permitted to have the Emissary a secret? I would have thought you have to identify which one was the Emissary to prevent possible cheating?

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 2:01 pm 
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As I submitted the muster to Madness , he knew which one was the real one, but of course sun tzu would not know that until he asked, but he believed me when I told him, as he killed the maiden with yimps and even cheered , but believe me when I told them it was the unit with the swordmen, which by sheer luck managed to make it. the last unit that had the Billmen he knew she was a decoy as they had to turn off and defend the homeland.

I would think that even if a person had a tendency to cheat they would not do it in league play where they would be exposed to the entire league as a less honorable player.

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 2:27 pm 
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i would say most exillis function can be resolved through the question "is this logical?" the idea of 2 marennes was a good one

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 2:54 pm 
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TheProfessor wrote:
Is it permitted to have the Emissary a secret? I would have thought you have to identify which one was the Emissary to prevent possible cheating?



I knew which one it was. Mike could have confirmed with me. That is part of the point of sending me the muster before hand.

Fyi - technically, all three where decoys, per the fluff ;)

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 3:17 pm 
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Interesting... I had not considered employing trickery...

So, if your opponent said "Which one is the Emissary?" during deployment, would you be obligated to answer correctly, or would it be permissible to say "I'm not telling."?

Following this line of thought, since the musters are approved both by the software and MadNes, would it be OK to not reveal for example the level of a unit being deployed? Or which tech upgrades they received?

I guess I'm wondering how much information can be kept secret? Both for this league and a general question about future tournaments...

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 4:24 pm 
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yes when I shared my muster that I had a level 15 Baron the other player had to be told that was the result of the shrine of power, I don't know what Madness has in store for future games but I am one that loves secrecy and surprises.

What I told the other player is when he kills the right one I would let them know. Of course there was nothing in the game mechanics that knew which one was the right one, and when I shared my muster, with the other player I left out information of which one was the right one.

Playing anything goes games where you can have units from level I to level 50 can be really exciting, you can have all sorts of low-level decoy units. And what's amazing is some of those low-level units do a lot better than you expect.

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 6:59 pm 
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@ professor - I don't think you where able to see the thread, but I pitched a game mode to Bastion (MAD mode if you will) which was all about fog of war. In that mode, Each player would have a sync'd device that would only show each player their own actions, stats and abilities. I thought it would be cool to not know...

So yeah I'm all about trickery in war gaming. Mind you, trickery is not = to cheating. But I'm all for players trying to angle an advantage.

If you notice, I'm very specific with how I write the scenario objectives and rules. I expect you guys to try to break it. If you think something may go against tye spirit of the rules, by all means send me a pm or post. But sneaky is good! :twisted:

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 7:56 pm 
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MadNes wrote:
So yeah I'm all about trickery in war gaming. Mind you, trickery is not = to cheating. But I'm all for players trying to angle an advantage.


Well, you really can't cheat in this game. Which is kind of cool.

I'm so used to miniature games where the complete stats for every unit are known by both parties, it just never occurred to me to have any "secret" information.

I think this league gets more interesting each week as we start to share interpretations of the game.

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 8:00 pm 
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One of the great appeals to ExIllis to me is that leveling and specialization helps even the tables against those who (GW-style) memorize everything. I love the uncertainty and the variety created by specialization and factions. The fog of war concept seems really excellent. If you know that you are playing a "legitimate" game in terms of muster creation (+/- 15%, etc.) then essentially you are limited by what you can see, i.e. the miniatures. Although I prefer a face to face tabletop experience, the "fog or war" idea where only units actually "seen" would appear on the board is actually pretty appealing. Maybe if implemented we could use a paper proxy (hidden) to indicate our own units and the game itself would tell us when to place them on the board. (Of course, that would argue for at least one flying unit to "scout" at all times.

In any case, I love the decoy, and am sort of sorry I didn't think of it!

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 Post subject: Re: online league week 2 battle report
PostPosted: Tue Sep 07, 2010 11:37 pm 
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Wrigley wrote:
One of the great appeals to ExIllis to me is that leveling and specialization helps even the tables against those who (GW-style) memorize everything. I love the uncertainty and the variety created by specialization and factions. The fog of war concept seems really excellent. If you know that you are playing a "legitimate" game in terms of muster creation (+/- 15%, etc.) then essentially you are limited by what you can see, i.e. the miniatures. Although I prefer a face to face tabletop experience, the "fog or war" idea where only units actually "seen" would appear on the board is actually pretty appealing. Maybe if implemented we could use a paper proxy (hidden) to indicate our own units and the game itself would tell us when to place them on the board. (Of course, that would argue for at least one flying unit to "scout" at all times.

In any case, I love the decoy, and am sort of sorry I didn't think of it!



I hear you did well enough without it. Congrats.

p.s. FOR ALL YOU BATTLE REPORTERS - Your Battle Reports MUST be on the Wiki in order to count for an additional victory point.

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 1:37 am 
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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 2:42 am 
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I'm all for fog of war idea, when do generals in any war give their enemy all their plans and units for more secrecy for more surprises.

Because most games are played equal points there has to be a way that the player can keep some secrets to assist in his strategy.

Another option that would be so wonderful is that deployment have an option besides the current tournament style deployment, where each side is deploying based on what they see the opponent doing. In ruling dice system, we used to put the screen up in the middle of the board so that both sides could deploy without the other side knowing what was going on until the screen was removed.

If there was an option where the entire deployment would be done by one side then by another. and then the screen that shows up when the game crashes and reboots so that you can see all the units on the board to actually deploy the models. You would have a way that each side could do their deployment secretly and you wouldn't know what they did until the game started.

this could be especially interesting when it comes to reserves currently for example you could have a game where each side got one tile in an advanced deployment position in a forest tile the game board would have enough forest tiles in the game so that the players would not know where the enemy unit would pop up. then you could have surprise ambushes.

because cheating is eliminated by this awesome game mechanic of the computer running the rules you could have all sorts of secrets each could have.

It is truly revolutionary, and I think Bastion should continue to look at game features that exploit this aspect, because you're offering something that no other game system can accomplish.

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 7:17 am 
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well, i see how all this secrecy thing is awsome, but personally i hate fog of war. even if it less realist, cause it sauses too much IFS. im already a bad enough player :lol: :lol:

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 7:40 am 
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If you are playing with an iPad, you can use the "Blind Deployment" option, which is already built into the program. It is not quite what Josef proposes, but player 1 places all their units (without Player 2 looking at the iPad or screen), then player 2 places all their units. Then the game begins.

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 7:51 am 
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Nice I did not know of this feature
hope that will come to the computer version soon

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 12:29 pm 
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it's been available since 1.10, maybe the button is not clear enough though

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 3:35 pm 
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where do you access it ? from what screen ?

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 6:29 pm 
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After you choose first player, you get to the screen where you set the battle size and such. Ther is a button called "Advanced settings". Press this and you will see on the right a buch of buttons, one of which says "Deployment Standard". Press this button and it will change to Deployment Blind.

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 Post subject: Re: online league week 2 battle report
PostPosted: Wed Sep 08, 2010 9:40 pm 
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Thanks, Professor! That is something we'll use at our place. And MadNes will undoubtedly find a way to add that to future scenarios!

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