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 Post subject: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Thu Sep 23, 2010 12:24 pm 
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From the wiki:

1162-1227, resurrection in 1269)

Khagan of the Mongol Empire (1271-)


The great Khagan Genghis Khan who built the Mongol Empire resurrects in 1269. In the various khanates divided between his descendents, people quickly swear allegiance to their national hero. In 1271, Genghis Khan decides to call back all the khans to consolidate his weakening empire. His arrival helps Charlemagne and the other Christian lords to expel the last Mongols still threatening Europe at the border of Hungary.


By 1309, Genghis Khan is still far East, focusing on Chinese territories. However, someday, he
might decide to march back on the West.

If thats not foreshadowing.... Hopefully they will go back and give the serjants a mongolian affinity.... Archer Cav :D

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Thu Sep 23, 2010 1:55 pm 
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SWEET SWEET SWEET :D :D :D :D :D :D :D :D :D

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Fri Sep 24, 2010 7:35 am 
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they knock down your chitty wall too.

Ya I kinda assumed they would be in the game eventually, since they are a big player in the background.

There are truely so many options with how Ex Illis is doing it (fantasy + Historical) that they have unlimited possibilities.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Fri Sep 24, 2010 11:06 am 
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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Fri Sep 24, 2010 2:37 pm 
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I can't wait to see some archer cav. That would be mega wicked. The versatility and mobility would be unreal.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Fri Sep 24, 2010 3:01 pm 
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Muster categories: elite, fast
Affinities: mongolian, mercenary
Bulk: 4

Pro's
May move 1 zone + fire 1 zone (upgrade to 2 zones)
Accurate shooters
Fast cav
Ice resistant
Fatigue sapping shot

Cons

Tire quickly when using special powers
Low armour
High points cost
Elite
Poor melee fighters



Just some thoughts

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sat Sep 25, 2010 7:59 am 
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Archer Cav would be fun, especially for big boards. I think they have to be fast and shooting, so either add elite as a third (!) muster category or gimp the accuracy a little?

Still interested in seeing how the effects of skirmishers come into play. The Mongols strike me as less disciplined. Maybe higher toughness, lower endurance? Or some other morale penalty - easy break, easy rally? If they are disorganized hordes, would they tend to constantly fall back and regroup if they don't overwhelm the defenders? I also think they would need a Banaret-like overconfidence charge built in. Maybe that is the "weakness" of the Mongol Horse Archers -- they don't know when to stop and shoot, so if they get too close they get stuck in melee?

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sat Sep 25, 2010 10:40 am 
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you're right, I forgot the shooting category... DUH NES :oops:

I don't know that impetous fits them, especially if they are being led by ghengis khan.

I like the hgih toughness aspect though. High toughness low armor is probly the way to go with these guys.

For those of you who have not seen it, there is a really good movie about the life of ghengis khan on netflix. The movie is called Mongol. Its an epic, so get a box of serjants to work on while you watch it, but I really think it gives a glimpse into this culture, and a ton of inspiration for painting and stylizing your serjants.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sat Sep 25, 2010 11:48 am 
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I like the easy break easy rally idea for them, I see them as a harass skirmish unit that sweep by and fire a rain of arrows on their target that delays them more than anything .
and there famous shoot while retreating will be nice also

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sat Sep 25, 2010 12:23 pm 
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Thats an interesting twist on false retreat. Retreat and fire. Dope idea

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sat Sep 25, 2010 9:12 pm 
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As much as all of this sounds awesome, to pack all of these ideas into one unit might be a bit tough. I have to say though, I really like the false retreat shoot bit. That would be awesome. That or a more lure-like stance.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sun Sep 26, 2010 10:29 am 
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tupenzero wrote:
As much as all of this sounds awesome, to pack all of these ideas into one unit might be a bit tough.



Not sure why. Current units have just as many power / options. if not more. Don't forget you have 30 -35 lvls to work with, so there is room to pack in a lot of punch.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Tue Oct 05, 2010 11:01 pm 
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That is very true. I redact my statement. It would be powerful though. I mean just look at Lucifer now. He's not just wreck-house, he's a bus-full of wreck-house.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Tue Oct 05, 2010 11:11 pm 
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But he runs home cryin to momma when he vets a guilty conscious. Awesome balancing tool, I hate it theme wise. I'm having a hard time accepting the fact that lucifer is not satan... I want pure evil. He's more the anti-hero. Once they release satan, I'm sure I will be ok with it.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Tue Oct 05, 2010 11:20 pm 
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Yeah. I was a little miffed by that whole bit. Lucifer and Satan aren't the same being. In fact they don't much like each other.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Wed Oct 06, 2010 12:34 am 
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But he runs home cryin to momma when he vets a guilty conscious. Awesome balancing tool, I hate it theme wise. I'm having a hard time accepting the fact that lucifer is not satan... I want pure evil. He's more the anti-hero. Once they release satan, I'm sure I will be ok with it.

and with Beezlebub you will have an unholy trinity

looking forward to the good guys that well meet these guys face to face perhaps the three arch angels

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Mon Dec 06, 2010 11:40 pm 
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I really really really hope to see a Mongol faction I am a huge history buff and Mongol empire is one of my fave periods of time. And the chance to play as them would be awesome.

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 Post subject: Re: Mongol Faction in Ex illis looks like a safe bet
PostPosted: Sat Feb 12, 2011 12:21 am 
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Wrigley wrote:
The Mongols strike me as less disciplined. Maybe higher toughness, lower endurance?


I don't like to revive an old threat but this person is totally misinformed. Mongols were the best disciplined troops in the entire world at that time. They were the only one who could use "faked retreat" as one of their best and famous tactics. The commanders were very competent. Their horses were smaller but had a higher endurance than those from the West. Each rider took along 4 or 5 horses. So when the horse he was riding got tired, he jumped to another one. The entire culture was trained as achers on horses since they were young. The pulling power of the bows can only be exceeded by firearm. Depending on the arrows they used, it could be shot far or short distance with armor penetrating power. With the high mobility, no army could beat them in open ground.


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